Designing for the Age Enhanced: Touch and Proprioception
When I started our Designing for the Age Enhanced series, I thought the articles would be informative and fun to write. But, since I’m in my 40s, I have to …
When I started our Designing for the Age Enhanced series, I thought the articles would be informative and fun to write. But, since I’m in my 40s, I have to …
Welcome to the latest article in our “Designing for the Age Enhanced” series — which internally we’ve started referring to as the “Getting Older Sucks” series. We’ve already talked about what …
If you’ve read the previous posts in this series, you understand the changes that happen to our vision and the changes that happen to our hearing as we age, and, …
Recently we posted the first in a series of articles discussing the changes we undergo as we age and how those changes affect our interactions with products and interfaces. The …
Recently, one of our clients asked us to craft user-profiles and design recommendations for a product centered on older populations. If you search the internet for this, you’ll find dozens …
Over the last decade, I have purchased three video games for myself (and a couple hundred for our kids). All of mine have been racing games. Last week I picked …