Delightful Microinteractions
I’ve written in the past about how poorly-designed micro-interactions can undermine your users’ confidence in and commitment to your product or platform, and why you should seriously undertake the effort …
I’ve written in the past about how poorly-designed micro-interactions can undermine your users’ confidence in and commitment to your product or platform, and why you should seriously undertake the effort …
Recently, I was using an animation app on my iPad when my design suddenly vanished! It didn’t take long for me to identify the culprit — there was an undo …
As a human factors psychologist, I am often asked to predict where users will (or have) run into problems with a product by evaluating its usability — the measure of …
When I started our Designing for the Age Enhanced series, I thought the articles would be informative and fun to write. But, since I’m in my 40s, I have to …
My posts always argue that as designers (and engineers, manufacturers, etc), we have a responsibility to create smart, beautiful, and useful products for our users. But lately, I’ve realized that …
If you’ve read the previous posts in this series, you understand the changes that happen to our vision and the changes that happen to our hearing as we age, and, …
My mom is barely old enough to remember a world without color television. As far as I remember, we’ve always had a computer in the house, and my younger brother …
Over the last decade, I have purchased three video games for myself (and a couple hundred for our kids). All of mine have been racing games. Last week I picked …
There is always a flurry of emails at Daedalus when one of the products we helped design is spotted on TV or in a movie. For some reason, the excitement …