Tag Archives: User experience
Feather

Designing for the age enhanced: touch and proprioception

When I started our Designing for the Age Enhanced series, I thought the articles would informative and fun to write. But, since I’m in my 40s, I have to admit that being reminded about how bad my eyes and ears are already getting, what’s going to happen to my senses of smell and taste, and […]

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Strawberry

Designing for the age enhanced: taste and smell

Welcome to the latest article in our “Designing for the Age Enhanced” series — which internally we’ve started referring to as the “Getting Older Sucks” series. We’ve already talked about what happens to our senses of sight and hearing as we age and some of the mental slowdowns that we experience, and, of course, how these […]

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SpeakUp

Silence is deadly

My posts always argue that as designers (and engineers, manufacturers, etc), we have a responsibility to create smart, beautiful, and useful products for our users. But lately, I’ve realized that users have a responsibility, too. As an OmniPod user, I failed at mine. Recently Insulet Corporation and Abbott Diabetes Care issued a recall of the […]

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Beep

How to tick off your user….

The other night I was peacefully asleep, enjoying a pleasant dream, when suddenly…. After a few confusing seconds, I realized it wasn’t my alarm clock. It was my Personal Diabetes Manager (PDM) gently reminding me to test my blood sugar. Yes, I was expecting it, but, no … that didn’t make me any less annoyed. That’s what […]

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CognitiveChangesWithAging

Designing for the age-enhanced: cognitive changes

If you’ve read the previous posts in this series, you understand the changes that happen to our vision and hearing as we age and, more importantly, how those changes affect our interactions with the products we use. For this article, I want to look at the impact that aging has on some of our basic […]

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Observational research

How to avoid the #1 mistake in user research

“So, you really think we need to talk to them [users]?” – Anonymous client As a product design firm, Daedalus advocates understanding the users of the products we design and develop. Truly understanding them. Without an accurate and complete understanding of the user, how can a company design a product that will fulfill their users’ […]

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Bedazzled

The 7 deadly sins of user interface design

In the 1967 Peter Cook/Dudley Moore comedy “Bedazzled,” the embodiments of the legendary 7 deadly sins played minor (and sometimes not so minor) roles in the ongoing temptations that the Devil (Cook) manifests upon the protagonist Stanley (Moore) in his (hilarious) efforts to wrest Stanley’s soul from him for eternity. Particularly memorable to my then […]

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