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But we’re all designers!

Sooner or later, everyone who works in design hears something along the lines of but we’re all designers – usually from a Project Manager who didn’t agree with the designer and wanted to go in a different direction. Of course, it’s true. We do all design. Most of us have designed the layout of the furniture […]

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Designing for the age enhanced: touch and proprioception

When I started our Designing for the Age Enhanced series, I thought the articles would informative and fun to write. But, since I’m in my 40s, I have to admit that being reminded about how bad my eyes and ears are already getting, what’s going to happen to my senses of smell and taste, and […]

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Designing for the age enhanced: taste and smell

Welcome to the latest article in our “Designing for the Age Enhanced” series — which internally we’ve started referring to as the “Getting Older Sucks” series. We’ve already talked about what happens to our senses of sight and hearing as we age and some of the mental slowdowns that we experience, and, of course, how these […]

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“But we only use 10% of our brains!”

“It is estimated most human beings only use 10% of their brain’s capacity.” That’s a line from Morgan Freeman’s character in the new Sci-Fi movie Lucy, coming out this summer. It’s a sentiment I’ve heard repeated by CEOs; it regularly pops up in commercials; and yes, it is a perpetual favorite of Hollywood (Heroes, Flight of […]

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Designing for the age-enhanced: cognitive changes

If you’ve read the previous posts in this series, you understand the changes that happen to our vision and hearing as we age and, more importantly, how those changes affect our interactions with the products we use. For this article, I want to look at the impact that aging has on some of our basic […]

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Designing for the age-enhanced: hearing

Recently we posted the first in a series of articles discussing the changes we undergo as we age and how those changes affect our interactions with products and interfaces. The first looked at changes our eyes undergo; now, we’ll examine the changes to our ears – and the rest of our auditory system – and […]

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Daedalus advocates for design research at the 2013 HFES International Symposium on Health Care

Carolynn Johnson, Daedalus Research Manager, recently presented Management System for a Pediatric Heart Pump: A Design Research Case Study at the 2013 International Symposium on Human Factors and Ergonomics in Health Care: Advancing the Cause. This year’s topics was “Advancing the Cause,” and presenters were asked to extend their message beyond “incorporate human factors” and […]

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Designing for the age enhanced: how vision changes

Recently, one of our clients asked us to craft user profiles and design recommendations for a product centered on older populations. If you search the internet for this, you’ll find dozens of pages of design recommendations for older users – but you’ll also find that there’s a lot of information missing. Most of these websites don’t […]

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Obstacle Course

Raccoons, Top Gear, and aging eyes

Over the last decade I have purchased three video games for myself (and a couple of hundred for our kids). All of mine have been racing games. Last week I picked up Forza 4, excited to drive all kinds of cars on the virtual Top Gear test track. Unfortunately, the Top Gear track wasn’t included […]

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Billboard sized bad design

Recently I saw that a new digital billboard had been installed on my route home. I don’t like these billboards, though I am sure the advertisers love them. These billboards, with their bright and changing images, are attention grabbers. You almost can’t help glancing at them. Therein lies my dislike. If you’ve read my article […]

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