{"id":1674,"date":"2013-02-26T15:42:06","date_gmt":"2013-02-26T20:42:06","guid":{"rendered":"http:\/\/www.thinking.is\/?p=1674"},"modified":"2024-07-11T10:59:31","modified_gmt":"2024-07-11T14:59:31","slug":"enlisting-engineers-and-designers-for-informative-research-in-a-short-amount-of-time","status":"publish","type":"post","link":"https:\/\/blog.daed.com\/?p=1674","title":{"rendered":"Enlisting Engineers and Designers for Informative Research in a Short Amount of Time"},"content":{"rendered":"<p><span style=\"font-size: 14pt; color: #000000;\">The beauty and the curse of product development lie in the initial hurdle of design \u2014 the existence of a multitude of unknowns. Wading through this large pool of uncertainty can cause any project to take an excruciating amount of time before the design direction is narrowed enough that the project can really kick into gear. At the start of the process, you don\u2019t know what will best satisfy the user\u2019s needs and wants; sometimes you don\u2019t even know what the user\u2019s needs and wants are. The process is fuzzy at best and is often described as looking like this:<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><a href=\"http:\/\/www.thinking.is\/wp-content\/uploads\/2013\/02\/design-process.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1679 size-full\" title=\"design process\" src=\"http:\/\/blog.daed.com\/wp-content\/uploads\/2013\/02\/design-process.jpg\" alt=\"A wide ranging line that twists back on itself in smaller arcs and loops until a direction is achieved. \" width=\"781\" height=\"308\" \/><\/a><\/span><\/p>\n<h2><span style=\"font-size: 14pt;\">So how do you begin?<\/span><\/h2>\n<p><span style=\"font-size: 14pt; color: #000000;\">Often the development team is asked to hypothesize what the users\u2019 wants or needs are and what will work best in the given situation. Rather than make blind assumptions, it\u2019s best to derive this knowledge and to inform the process with a rich understanding of the people, products, environments, and scenarios involved in the thing to be created or improved. At Daedalus, we immerse ourselves in the user\u2019s environment, observing the tasks the user is trying to accomplish and the tools used, learning about the frustrations and delights along the way. User research is the process that gives us this rich understanding \u2014 helping us to narrow the focus.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">But before our research team engages the user, we often first engage our designers, engineers, and product managers in planning the research and determining the methods and techniques that will best help us understand the user and most effectively gather the information we seek. This interdisciplinary team meeting is the first of many collaborations. We\u2019ve found that cooperation between the different perspectives results in a more thorough design and research process.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">One way in which we enlist different disciplines into the research process is to create prototypes that can be taken to the user. Prototypes are tools that provide insights, create innovations, and help make decisions because they allow the user to visualize an object or service well before that object or service is concrete. Using prototypes in our research allows us to narrow our focus at a much faster pace and to conduct profound, informative research in a short amount of time. However, prototypes vary a great deal in their form and function, so it is essential to know when, how, and what to prototype in order to effectively and efficiently gain valuable feedback, uncover failures early, and discover creative solutions.<\/span><\/p>\n<h2><span style=\"font-size: 14pt; color: #000000;\">What are some examples of using prototypes as a research tool?<\/span><\/h2>\n<p><span style=\"font-size: 14pt; color: #000000;\">Recently, one of our clients wanted to take a new direction with the form factor of a particular piece of equipment but wasn\u2019t sure what that direction should be, as previous research had shown some conflicting results. From the previous research, we identified two dimensions to explore and created several form factor prototypes.<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 14pt;\"><a href=\"http:\/\/www.thinking.is\/wp-content\/uploads\/2013\/02\/quadrant.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1676 size-full\" title=\"quadrant\" src=\"http:\/\/blog.daed.com\/wp-content\/uploads\/2013\/02\/quadrant.jpg\" alt=\"A style map plotting friendly to serious against geometric to organic. \" width=\"451\" height=\"334\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">We can\u2019t show you the prototypes, but we can tell you that they were non-functioning prototypes that looked realistic and mimicked functions that might be performed. Each was inspired by one of the four quadrants above. Along with seeing the various aesthetic forms, our research participants could pick up and interact with the prototypes, allowing them to visualize the adjectives depicted in the quadrant chart above, as well as define the adjectives concretely for Daedalus. This helped us to quickly identify aspects of each form factor that our client should pursue.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">We also populated these prototypes with simple touchscreen controls, allowing the participants to interact with long-standing features in a new way (this particular piece of equipment had always used buttons and knobs, but our client wanted to explore touchscreen options). Again, due to the incorporation of prototypes in our research, we were able to quickly determine how to implement controls in this new domain in a way that the client\u2019s customers would accept and embrace.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">In another project, we used a slightly different path to capture users\u2019 desires. We conducted two rounds of research using prototypes of different fidelities that allowed participants to mix and match features to form their ideal product. In the first round of research, we used low-fidelity prototypes consisting of a base shape made of foam core with Velcro sides. We then made \u201cfeatures\u201d that participants could attach to the base shape (also made out of Velcro-backed foam core). During this research round, participants made multiple combinations and layouts of features, which generated discussion around the needs and uses of those features.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">The second round of research was less about feature layout and combination and more about variations of the feature itself \u2014 shape, size, amount, etc. A similar prototyping technique was used to gain user feedback as in the first round of research, though with much higher fidelity prototypes. We used <em>looks-like<\/em> prototypes with <em>looks-like<\/em> removable components to increase the realism.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">Enlisting our engineers and designers made these prototypes possible. Not only were their skills used to build the prototypes, but their knowledge of the engineering behind the products was crucial in determining the types of features, feature combinations, and feature variations to provide as options to the participants. This allowed us to move very quickly in the process.<\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">Below is an example of what the prototype used in the second round of research described above may have looked like. The prototype used variations of physical touch points \u2014 different bottom textures, varying types of handles, and numerous surface-level buttons and bezels \u2014 that were interchangeable to allow participants to show what works best for them in their environments and with their tasks, as well as their preferences. Extra \u201cperipherals\u201d attached by magnets allowed users to swap features and generated conversation on the ideal device, providing us with the means to determine what the ultimate product might do and contain.<\/span><\/p>\n<p><span style=\"font-size: 14pt;\"><a href=\"http:\/\/www.thinking.is\/wp-content\/uploads\/2013\/02\/HighFidelityPrototype.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1675 size-full\" title=\"HighFidelityPrototype\" src=\"http:\/\/blog.daed.com\/wp-content\/uploads\/2013\/02\/HighFidelityPrototype.jpg\" alt=\"An exploded view of a prototype rendering used for design research. \" width=\"421\" height=\"243\" \/><\/a><\/span><\/p>\n<p><span style=\"font-size: 14pt; color: #000000;\">Enlisting engineers, designers, and product managers at the start of our product development process, enhances our research methods, resulting in richer user feedback and insights, unification of the team\u2019s goals and user understanding, and ultimately in a more efficient design and development process.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The beauty and the curse of product development lie in the initial hurdle of design \u2014 the existence of a multitude of unknowns. Wading through this large pool of uncertainty &#8230;<\/p>\n","protected":false},"author":10,"featured_media":1679,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[163,102],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.10 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Enlisting Engineers and Designers for Informative Research in a Short Amount of Time - daed.com<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blog.daed.com\/?p=1674\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Enlisting Engineers and Designers for Informative Research in a Short Amount of Time - daed.com\" \/>\n<meta property=\"og:description\" content=\"The beauty and the curse of product development lie in the initial hurdle of design \u2014 the existence of a multitude of unknowns. 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